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Renewal zmeny

V tomto článku nájdete všetky zmeny, ktoré sa týkaju Renewalu na Reborne.

Pozor, tento článok sa netýka ničoho, čo by bolo na Reborne momentálne aktívne, ale ide o návrh do budúcnosti. Časti tohoto článku už ale môžu platiť pre 3rd classy.

Stats

Stat Table

Status Každý bod Každé 2 body Každé 3 body Každé 4 body Každých 5 bodů Každých 10 bodů
Strength (STR)
Agility (AGI)
Vitality (VIT)
Intelligence (INT)
Dexterity (DEX)
Luck (LUK)
Base Level (BLV)


Job Bonus Table

ASPD

Kazde povolanie ma zakladne ASPD 146, alebo 156. Zbran vam prida vzdy medzi -50 do +2 ASPD a stity zredukuju ASPD o 5 az 10.

Vypocet ASPD

ASPD Penalty = 1 - ( Job Base Aspd - 144)/50

ASPD Correction = (√(205)-√(AGI))/7.15

Base Aspd = 200-(200-(Job Base Aspd + shield penalty - ASPD Correction + √(AGI * 9.999 + DEX * 0.19212) * Aspd penalty)) *(1 - ASPD Potion_% - ASPD Skill %)

(% ASPD Equipment) = (195 - Base Aspd) * total of ASPD Equipment %

Final ASPD = Base Aspd + (% ASPD Equipment) + fixed ASPD increase equipment

Item/Skill ASPD Bonus
Concentration Potion 0.1
Awakening Potion 0.15
Berserk Potion 0.2
Poison Bottle 0.25 - len pre sinX+
Adrenaline Rush (As Caster) 0.3
Adrenaline Rush (As Party Member) 0.2
Two Hand Quicken 0.3
Berserk 0.3
Madness Canceller (Last Stand) 0.2
Spear Quicken 0.21 - 0.3
Advanced Book (Study) 0.005 - 0.05
Demon of the Sun, Moon and Stars
(Stellar, Lunar a Solar Shadow)
0.03 - 0.3
Stellar Protection (Level+DEX+LUK) / 1000


Shield Penalties

Offense and Damage Formulas

Physical Attack Formula

Weapon Level Refine Bonus
Level 1 2 wATK / Refine
Level 2 3 wATK / Refine
Level 3 5 wATK / Refine
Level 4 7 wATK / Refine


Status Attack (Melee)

sATK = STR + DEX/5 + LUK/3 + base level/4

Status Attack (Range)

sATK = DEX + STR/5 + LUK/3 + base level/4

Final Damage
Weapon Damage
STR Bonus

bATK = (STR/10^3) / 60

Magic Attack Formula

Weapon Level Refine Bonus
Level 1 2 mATK / Refine
Level 2 3 mATK / Refine
Level 3 5 mATK / Refine
Level 4 7 mATK / Refine


Status Magic Attack

sMATK = INT + 1) * (1 - castReduction/100%)====Element Table====

Level 1 Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal
Fire
Water
Wind
Earth
Poison
Holy
Dark
Ghost
Undead


Level 2 Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal
Fire
Water
Wind
Earth
Poison
Holy
Dark
Ghost
Undead


Level 3 Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal
Fire
Water
Wind
Earth
Poison
Holy
Dark
Ghost
Undead


Level 4 Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal
Fire
Water
Wind
Earth
Poison
Holy
Dark
Ghost
Undead


====Experience Points==== Maximalny level postav bude tak isto, ako na oficialnych serveroch 160. Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov. Tak isto bude nastaveny experience rate na 1/1 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz. Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100% Tabulka bude tu:

Rozdíl levelů EXP % Level hráče Množství EXP
> 100 80%
+91 ~ +100 85%
+81 ~ +90 88%
+71 ~ +80 90%
+56 ~ +70 92%
+46 ~ +55 94%
+36 ~ +45 96%
+26 ~ +35 98%
+25 ~ -2 100%
-3 105%
-4 110%
-5 115%
-6 120%
-7 125%
-8 130%
-9 135%
-10 140%
-11 135%
-12 130%
-13 125%
-14 120%
-15 115%
< -15 90%

====Magic Attack Equipment==== ===Equipment Changes=== ==Daggers== ==Rods== ==Books== ==Swords== ====New Monster Spawns==== ==== Reference ====

1) INT/8)^3)/40 + LUK/3 ==Magic Damage (Min~Max)== ====FLEE and HIT==== ===FLEE Formula===
  • base FLEE = base level + agi + luk/5 + 100
===HIT Formula===
  • base HIT = base level + dex + luk/3 + 175
===Dodge Formula===
  • sanca na zasah = HIT utocnika - FLEE obrancu
===Flee Penalty in Mobs=== ====Defense & Damage Redukcie==== ===DEF===
  • Damage = Attack * (4000 + eDEF)/(4000 + 10*eDEF) - sDEF
  • Pierce defence gains 1 atk per def/2
  • sDEF = base level + VIT/2 + AGI/5
  • eDEF = equip DEF
==DEF redukcie==
eDEF 08010020024032040050060080010401400
Redukcia 0% 15% 18% 30% 33% 40% 45% 50% 54% 60% 65% 70%
s Assumptiom 0% 25.8% 30% 45% 49% 55% 60% 64.3% 67.5% 72% 75.5% 78.75%

===MDEF===
  • Damage = Magic Attack * (1000 + eMDEF)/(1000 + 10*eMDEF) - sMDEF
  • sMDEF = base level/4 + INT + DEX/5 + VIT/5
  • eDEF = equip MDEF
==MDEF Redukcie==
eMDEF02040608010014020030040050080014001700
Redukcia 0% 15% 25.7% 33.75% 40% 45% 52.5% 60% 67.5% 72% 75% 80% 84% 85%

==Defense Skills== ====Cast Time==== Kazdy skill s redukovatelnou cast time ma 2 zlozky cast time - pevnu a variabilnu. Pevna zlozka predstavuje 20% cast time plneho a redukovatelna zvysnych 80%. Redukovatelny cast time sa pocita na stupnici od 0-530 = 2*DEX + INT, takze pre zredukovanie cast time o plnych 80% potrebujete napr. 180 DEX + 170 INT. Tento cast time sa nasledne este znizuje % cast time modifikatormi, ako napr. stringy. Pevnu zlozku je mozne redukovat niektorymi equipmi a 3rd class skillmi. ===Plny vzorec pre cast time===
  • baseCast = plny neredukovany cast time skillu
  • 20% baseCast * (1 - fixedCastReduction/100%) + 80% baseCast * (1 - SQRT((Dex * 2 + Int) / 530
 

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