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Renewal zmeny
V tomto článku nájdete všetky zmeny, ktoré sa týkaju Renewalu na Reborne.
Stats
Stat Table
Status | Každý bod | Každé 2 body | Každé 3 body | Každé 4 body | Každých 5 bodů | Každých 10 bodů |
---|---|---|---|---|---|---|
Strength (STR) | ||||||
Agility (AGI) | ||||||
Vitality (VIT) | ||||||
Intelligence (INT) | ||||||
Dexterity (DEX) | ||||||
Luck (LUK) | ||||||
Base Level (BLV) |
Job Bonus Table
Class | STR | AGI | VIT | INT | DEX | LUK |
---|---|---|---|---|---|---|
Arch Bishop | ||||||
Genetic | ||||||
Guillotine Cross | ||||||
Mechanic | ||||||
Minstrel | ||||||
Ranger | ||||||
Royal Guard | ||||||
Rune Knight | ||||||
Shadow Chaser | ||||||
Sorcerer | ||||||
Sura | ||||||
Wanderer | ||||||
Warlock |
ASPD
Kazde povolanie ma zakladne ASPD 146, alebo 156. Zbran vam prida vzdy medzi -50 do +2 ASPD a stity zredukuju ASPD o 5 az 10.
Vypocet ASPD
ASPD Penalty = 1 - ( Job Base Aspd - 144)/50
ASPD Correction = (√(205)-√(AGI))/7.15
Base Aspd = 200-(200-(Job Base Aspd + shield penalty - ASPD Correction + √(AGI * 9.999 + DEX * 0.19212) * Aspd penalty)) *(1 - ASPD Potion_% - ASPD Skill %)
(% ASPD Equipment) = (195 - Base Aspd) * total of ASPD Equipment %
Final ASPD = Base Aspd + (% ASPD Equipment) + fixed ASPD increase equipment
Item/Skill | ASPD Bonus |
---|---|
Concentration Potion | 0.1 |
Awakening Potion | 0.15 |
Berserk Potion | 0.2 |
Poison Bottle | 0.25 - len pre sinX+ |
Adrenaline Rush (As Caster) | 0.3 |
Adrenaline Rush (As Party Member) | 0.2 |
Two Hand Quicken | 0.3 |
Berserk | 0.3 |
Madness Canceller (Last Stand) | 0.2 |
Spear Quicken | 0.21 - 0.3 |
Advanced Book (Study) | 0.005 - 0.05 |
Demon of the Sun, Moon and Stars (Stellar, Lunar a Solar Shadow) | 0.03 - 0.3 |
Stellar Protection | (Level+DEX+LUK) / 1000 |
Shield Penalties
Class | Penalty | Class | Penalty | Class | Penalty | Class | Penalty |
---|---|---|---|---|---|---|---|
Novice | -10 | Super Novice | -5 | ||||
Swordman | -5 | Knight | -5 | Lord Knight | -5 | Rune Knight | -5 |
Crusader | -5 | Paladin | -5 | Royal Guard | -5 | ||
Thief | -6 | Assassin | -6 | Assassin Cross | -6 | Guillotine Cross | -9 |
Rogue | -5 | Stalker | -5 | Shadow Chaser | -4 | ||
Acolyte | -5 | Priest | -5 | High Priest | -5 | Arch Bishop | -10 |
Monk | -5 | Champion | -5 | Sura | -5 | ||
Archer | -5 | Hunter | -9 | Sniper | -9 | Ranger | -8 |
Bard/Dancer | -7 | Clown/Gypsy | -7 | Minstrel/Wanderer | -7 | ||
Mage | -5 | Wizard | -5 | High Wizard | -5 | Warlock | -5 |
Sage | -5 | Scholar | -5 | Sorcerer | -5 | ||
Merchant | -5 | Blacksmith | -5 | Whitesmith | -5 | Mechanic | -6 |
Alchemist | -5 | Creator | -5 | Genetic | -5 | ||
Taekwon | -5 | Star Gladiator | -5 | Soul Linker | -8 | ||
Ninja | -6 | Gunslinger | -6 |
Offense and Damage Formulas
Physical Attack Formula
Weapon Level | Refine Bonus |
---|---|
Level 1 | 2 wATK / Refine |
Level 2 | 3 wATK / Refine |
Level 3 | 5 wATK / Refine |
Level 4 | 7 wATK / Refine |
Status Attack (Melee)
sATK = STR + DEX/5 + LUK/3 + base level/4
Status Attack (Range)
sATK = DEX + STR/5 + LUK/3 + base level/4
Final Damage
Weapon Damage
STR Bonus
bATK = (STR/10^3) / 60
Magic Attack Formula
Weapon Level | Refine Bonus |
---|---|
Level 1 | 2 mATK / Refine |
Level 2 | 3 mATK / Refine |
Level 3 | 5 mATK / Refine |
Level 4 | 7 mATK / Refine |
Status Magic Attack
sMATK = INT + 1) * (1 - castReduction/100%)====Element Table====
Level 1 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
Level 2 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
Level 3 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
Level 4 | Normal | Fire | Water | Wind | Earth | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|---|
Normal | ||||||||||
Fire | ||||||||||
Water | ||||||||||
Wind | ||||||||||
Earth | ||||||||||
Poison | ||||||||||
Holy | ||||||||||
Dark | ||||||||||
Ghost | ||||||||||
Undead |
====Experience Points====
Maximalny level postav bude tak isto, ako na oficialnych serveroch 160.
Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov.
Tak isto bude nastaveny experience rate na 1/1 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz.
Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100%
Tabulka bude tu:
Rozdíl levelů | EXP % | Level hráče | Množství EXP |
---|---|---|---|
> 100 | 80% | ||
+91 ~ +100 | 85% | ||
+81 ~ +90 | 88% | ||
+71 ~ +80 | 90% | ||
+56 ~ +70 | 92% | ||
+46 ~ +55 | 94% | ||
+36 ~ +45 | 96% | ||
+26 ~ +35 | 98% | ||
+25 ~ -2 | 100% | ||
-3 | 105% | ||
-4 | 110% | ||
-5 | 115% | ||
-6 | 120% | ||
-7 | 125% | ||
-8 | 130% | ||
-9 | 135% | ||
-10 | 140% | ||
-11 | 135% | ||
-12 | 130% | ||
-13 | 125% | ||
-14 | 120% | ||
-15 | 115% | ||
< -15 | 90% |
====Magic Attack Equipment==== ===Equipment Changes=== ==Daggers== ==Rods== ==Books== ==Swords== ====New Monster Spawns==== ==== Reference ====
- base FLEE = base level + agi + luk/5 + 100
- base HIT = base level + dex + luk/3 + 175
- sanca na zasah = HIT utocnika - FLEE obrancu
- Damage = Attack * (4000 + eDEF)/(4000 + 10*eDEF) - sDEF
- Pierce defence gains 1 atk per def/2
- sDEF = base level + VIT/2 + AGI/5
- eDEF = equip DEF
eDEF | 0 | 80 | 100 | 200 | 240 | 320 | 400 | 500 | 600 | 800 | 1040 | 1400 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Redukcia | 0% | 15% | 18% | 30% | 33% | 40% | 45% | 50% | 54% | 60% | 65% | 70% |
s Assumptiom | 0% | 25.8% | 30% | 45% | 49% | 55% | 60% | 64.3% | 67.5% | 72% | 75.5% | 78.75% |
===MDEF===
- Damage = Magic Attack * (1000 + eMDEF)/(1000 + 10*eMDEF) - sMDEF
- sMDEF = base level/4 + INT + DEX/5 + VIT/5
- eDEF = equip MDEF
eMDEF | 0 | 20 | 40 | 60 | 80 | 100 | 140 | 200 | 300 | 400 | 500 | 800 | 1400 | 1700 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Redukcia | 0% | 15% | 25.7% | 33.75% | 40% | 45% | 52.5% | 60% | 67.5% | 72% | 75% | 80% | 84% | 85% |
==Defense Skills== ====Cast Time==== Kazdy skill s redukovatelnou cast time ma 2 zlozky cast time - pevnu a variabilnu. Pevna zlozka predstavuje 20% cast time plneho a redukovatelna zvysnych 80%. Redukovatelny cast time sa pocita na stupnici od 0-530 = 2*DEX + INT, takze pre zredukovanie cast time o plnych 80% potrebujete napr. 180 DEX + 170 INT. Tento cast time sa nasledne este znizuje % cast time modifikatormi, ako napr. stringy. Pevnu zlozku je mozne redukovat niektorymi equipmi a 3rd class skillmi. ===Plny vzorec pre cast time===
- baseCast = plny neredukovany cast time skillu
- 20% baseCast * (1 - fixedCastReduction/100%) + 80% baseCast * (1 - SQRT((Dex * 2 + Int) / 530