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Renewal zmeny

V tomto článku nájdete všetky zmeny, ktoré sa týkaju Renewalu na Reborne.

Pozor, tento článok sa netýka ničoho, čo by bolo na Reborne momentálne aktívne, ale ide o návrh do budúcnosti. Časti tohoto článku už ale môžu platiť pre 3rd classy.

Stats

Stat Table

Status Každý bod Každé 2 body Každé 3 body Každé 4 body Každých 5 bodů Každých 10 bodů
Strength (STR)
Agility (AGI)
Vitality (VIT)
Intelligence (INT)
Dexterity (DEX)
Luck (LUK)
Base Level (BLV)


Job Bonus Table

ASPD

Kazde povolanie ma zakladne ASPD 146, alebo 156. Zbran vam prida vzdy medzi -50 do +2 ASPD a stity zredukuju ASPD o 5 az 10.

Vypocet ASPD

ASPD Penalty = 1 - ( Job Base Aspd - 144)/50

ASPD Correction = (√(205)-√(AGI))/7.15

Base Aspd = 200-(200-(Job Base Aspd + shield penalty - ASPD Correction + √(AGI * 9.999 + DEX * 0.19212) * Aspd penalty)) *(1 - ASPD Potion_% - ASPD Skill %)

(% ASPD Equipment) = (195 - Base Aspd) * total of ASPD Equipment %

Final ASPD = Base Aspd + (% ASPD Equipment) + fixed ASPD increase equipment

Item/Skill ASPD Bonus
Concentration Potion 0.1
Awakening Potion 0.15
Berserk Potion 0.2
Poison Bottle 0.25 - len pre sinX+
Adrenaline Rush (As Caster) 0.3
Adrenaline Rush (As Party Member) 0.2
Two Hand Quicken 0.3
Berserk 0.3
Last Stand 0.2
Spear Quicken 0.21 - 0.3
Study 0.005 - 0.05
Stellar, Lunar a Solar Shadow 0.03 - 0.3
Stellar Protection (Level+DEX+LUK) / 1000


Shield Penalties

Offense and Damage Formulas

Physical Attack Formula

Weapon Level Refine Bonus
Level 1 wATK / Refine
Level 2 wATK / Refine
Level 3 wATK / Refine
Level 4 wATK / Refine


Status Attack (Melee)

sATK = STR + DEX/5 + LUK/3 + base level/4

Status Attack (Range)

sATK = DEX + STR/5 + LUK/3 + base level/4

Final Damage
Weapon Damage
STR Bonus

bATK = (STR/10^3) / 60

Magic Attack Formula

Weapon Level Refine Bonus
Level 1 mATK / Refine
Level 2 mATK / Refine
Level 3 mATK / Refine
Level 4 mATK / Refine


Status Magic Attack

sMATK = INT + ((INT/8)^3)/40 + LUK/3

Magic Damage (Min~Max)

FLEE and HIT

FLEE Formula

  • base FLEE = base level + agi + luk/5 + 100

HIT Formula

  • base HIT = base level + dex + luk/3 + 175

Dodge Formula

  • sanca na zasah = HIT utocnika - FLEE obrancu

Flee Penalty in Mobs

Defense & Damage Redukcie

DEF

  • Damage = Attack * (4000 + eDEF)/(4000 + 10*eDEF) - sDEF
  • Pierce defence gains 1 atk per def/2
  • sDEF = base level + VIT/2 + AGI/5
  • eDEF = equip DEF
DEF redukcie
eDEF 08010020024032040050060080010401400
Redukcia 0% 15% 18% 30% 33% 40% 45% 50% 54% 60% 65% 70%
s Assumptiom 0% 25.8% 30% 45% 49% 55% 60% 64.3% 67.5% 72% 75.5% 78.75%


MDEF

  • Damage = Magic Attack * (1000 + eMDEF)/(1000 + 10*eMDEF) - sMDEF
  • sMDEF = base level/4 + INT + DEX/5 + VIT/5
  • eDEF = equip MDEF
MDEF Redukcie
eMDEF02040608010014020030040050080014001700
Redukcia 0% 15% 25.7% 33.75% 40% 45% 52.5% 60% 67.5% 72% 75% 80% 84% 85%


Defense Skills

Cast Time

Full Cast Time Formula

Element Table

Level 1 Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal
Fire
Water
Wind
Earth
Poison
Holy
Dark
Ghost
Undead


Level 2 Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal
Fire
Water
Wind
Earth
Poison
Holy
Dark
Ghost
Undead


Level 3 Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal
Fire
Water
Wind
Earth
Poison
Holy
Dark
Ghost
Undead


Level 4 Normal Fire Water Wind Earth Poison Holy Dark Ghost Undead
Normal
Fire
Water
Wind
Earth
Poison
Holy
Dark
Ghost
Undead


Experience Points

Maximalny level postav bude tak isto, ako na oficialnych serveroch 160.

Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov.

Tak isto bude nastaveny experience rate na 1/1 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz.

Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100%

Tabulka bude tu:

Rozdíl levelů EXP % Level hráče Množství EXP
> 100
+91 ~ +100
+81 ~ +90
+71 ~ +80
+56 ~ +70
+46 ~ +55
+36 ~ +45
+26 ~ +35
+25 ~ -2
-3
-4
-5
-6
-7
-8
-9
-10
-11
-12
-13
-14
-15
< -15

Magic Attack Equipment

Equipment Changes

Daggers
Rods
Books
Swords

New Monster Spawns

Reference

 

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