Rozdíly
Zde můžete vidět rozdíly mezi vybranou verzí a aktuální verzí dané stránky.
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| renewal_zmeny [] – [Defense & Damage Reduction] baalberith | renewal_zmeny [] (aktuální) – upraveno mimo DokuWiki 127.0.0.1 | ||
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| Řádek 1: | Řádek 1: | ||
| ====== Renewal zmeny ====== | ====== Renewal zmeny ====== | ||
| - | V tomto článku nájdete všetky zmeny, ktoré sa týkaju Renewalu na Reborne. | ||
| - | <note warning> | + | V tomto článku nájdete všetky zmeny, ktoré |
| + | Pri prechode na Renewal dôjde k niekoľkým zásadným zmenám: | ||
| + | * Rate bude nastavený na 1,5/1,5/2 z toho dôvodu, že na renewal mechanike je nutné zabiť na rovnaký level oveľa menej príšer. Môžete očakávať zato častejšie eventy so zvýšeným ratom, víkendové bonusy atď. Počet príšer zabitých na level by sa vám mal u ne-3rd postáv znížiť. Naproti tomu počet príšer pre 3rd postavy hlavne od levelu 130+ bude o dosť vyšší. | ||
| + | * Počet expov potrebných | ||
| + | * Každá postava (nezávisle na classe a leveli) bude mať k dispozícii Reset Skillov a Statov 2x za život (3x pre supporterov) - NPC nájdete v Yune okolo súradníc 100,100. | ||
| + | * Rozdiel levelov potrebnych v parte na share sa zvysil na 30 | ||
| + | |||
| + | **K nasadeniu čistého Renewalu došlo v noci 23.3.2013.** | ||
| + | ===== Obsah ===== | ||
| + | |||
| + | - [[# | ||
| + | - [[#Stat Table]] | ||
| + | - [[#Job Bonus Table]] | ||
| + | - [[#ASPD]] | ||
| + | - [[#Vypocet ASPD]] | ||
| + | - [[#Shield Penalties]] | ||
| + | - [[#Offense and Damage Formulas]] | ||
| + | - [[#Physical Attack Formula]] | ||
| + | - [[#Magic Attack Formula]] | ||
| + | - [[#FLEE and HIT]] | ||
| + | - [[#FLEE Formula]] | ||
| + | - [[#HIT Formula]] | ||
| + | - [[#Dodge Formula]] | ||
| + | - [[#Flee Penalty in Mobs]] | ||
| + | - [[#Defense & Damage Redukcie]] | ||
| + | - [[#DEF]] | ||
| + | - [[#MDEF]] | ||
| + | - [[#Cast Time]] | ||
| + | - [[#Plny vzorec pre cast time]] | ||
| + | - [[#Element Table]] | ||
| + | - [[# | ||
| + | - [[# | ||
| + | - [[#Navyse na reborne: | ||
| + | - [[#Co sa inam nezmestilo]] | ||
| + | |||
| + | \\ | ||
| + | |||
| + | ===== Konkrétní změny | ||
| ====Stats==== | ====Stats==== | ||
| Řádek 20: | Řádek 56: | ||
| ^ Class ^ STR ^ AGI ^ VIT ^ INT ^ DEX ^ LUK | | ^ Class ^ STR ^ AGI ^ VIT ^ INT ^ DEX ^ LUK | | ||
| - | | [[Arch Bishop]] | | | | | | | | + | | [[Arch Bishop]] | 5 | 4 | 5 | 8 | 6 | 0 | |
| - | | [[Genetic]] | | | | | | | | + | | [[Genetic]] | 1 | 5 | 4 | 11 | 6 | 1 | |
| - | | [[Guillotine Cross]] | | | | | | | | + | | [[Guillotine Cross]] | 6 | 7 | 5 | 4 | 7 | 0 | |
| - | | [[Mechanic]] | | | | | | | | + | | [[Mechanic]] | 6 | 3 | 7 | 5 | 3 | 5 | |
| - | | [[Minstrel]] | | | | | | | | + | | [[Minstrel]] | 5 | 3 | 5 | 7 | 6 | 0 | |
| - | | [[Ranger]] | | | | | | | | + | | [[Ranger]] | 2 | 8 | 5 | 8 | 6 | 0 | |
| - | | [[Royal Guard]] | | | | | | | | + | | [[Royal Guard]] | 6 | 2 | 5 | 9 | 6 | 2 | |
| - | | [[Rune Knight]] | | | | | | | | + | | [[Rune Knight]] | 3 | 3 | 5 | 10 | 7 | 3 | |
| - | | [[Shadow Chaser]] | | | | | | | | + | | [[Shadow Chaser]] | 6 | 3 | 7 | 5 | 3 | 5 | |
| - | | [[Sorcerer]] | | | | | | | | + | | [[Sorcerer]] | 3 | 3 | 5 | 10 | 7 | 3 | |
| - | | [[Sura]] | | | | | | | | + | | [[Sura]] | 6 | 7 | 5 | 4 | 7 | 0 | |
| - | | [[Wanderer]] | | | | | | | | + | | [[Wanderer]] | 2 | 8 | 5 | 8 | 6 | 0 | |
| - | | [[Warlock]] | | | | | | | | + | | [[Warlock]] | 1 | 5 | 4 | 11 | 6 | 1 | |
| \\ | \\ | ||
| ====ASPD==== | ====ASPD==== | ||
| + | Kazde povolanie ma zakladne ASPD 146, alebo 156. Zbran vam prida vzdy medzi -50 do +2 ASPD a stity zredukuju ASPD o 5 az 10. | ||
| + | |||
| + | ===Vypocet ASPD=== | ||
| + | |||
| + | ASPD Penalty = 1 - ( Job Base Aspd - 144)/50 | ||
| + | |||
| + | ASPD Correction = (√(205)-√(AGI))/ | ||
| + | |||
| + | Base Aspd = 200-(200-(Job Base Aspd + shield penalty - ASPD Correction + √(AGI * 9.999 + DEX * 0.19212) * Aspd penalty)) *(1 - ASPD Potion_% - ASPD Skill %) | ||
| + | |||
| + | (% ASPD Equipment) = (195 - Base Aspd) * total of ASPD Equipment % | ||
| + | |||
| + | Final ASPD = Base Aspd + (% ASPD Equipment) + fixed ASPD increase equipment | ||
| - | ===Normal ASPD Formula=== | ||
| ^ Item/Skill ^ ASPD Bonus | | ^ Item/Skill ^ ASPD Bonus | | ||
| - | | [[http:// | + | | [[http:// |
| - | | [[http:// | + | | [[http:// |
| - | | [[http:// | + | | [[http:// |
| - | | [[Adrenaline Rush]] (As Caster) | | | + | | [[http:// |
| - | | [[Adrenaline Rush]] (As Party Member) | | | + | | [[Adrenaline Rush]] (As Caster) | 0.3 | |
| - | | [[Two Hand Quicken]] | | | + | | [[Adrenaline Rush]] (As Party Member) | 0.2 | |
| - | | [[Berserk]] | | | + | | [[Two Hand Quicken]] | 0.3 | |
| - | | [[Last Stand]] | | | + | | [[Berserk]] | 0.3 | |
| - | | [[Single Action]] | | | + | | [[Madness Canceller]] (Last Stand) | 0.2 | |
| - | | [[Study]] | | | + | | [[Spear Quicken]] | 0.21 - 0.3 | |
| + | | [[Advanced Book]] (Study) | ||
| + | | [[Demon of the Sun, Moon and Stars]]\\ (Stellar, Lunar a Solar Shadow) | ||
| + | | [[Stellar Protection]] | (Level+DEX+LUK) / 1000 | | ||
| \\ | \\ | ||
| - | ===Final ASPD Formula=== | ||
| ===Shield Penalties=== | ===Shield Penalties=== | ||
| ^ Class ^ Penalty ^ Class ^ Penalty ^ Class ^ Penalty ^ Class ^ Penalty | | ^ Class ^ Penalty ^ Class ^ Penalty ^ Class ^ Penalty ^ Class ^ Penalty | | ||
| - | | [[Novice]] | | [[Super Novice]] | | | | | | | + | | [[Novice]] | -10 | [[Super Novice]] | -5 | | | | | |
| - | | [[Swordman]] | | [[Knight]] | | [[Lord Knight]] | | [[Rune Knight]] | | | + | | [[Swordman]] | -5 | [[Knight]] | -5 | [[Lord Knight]] | -5 | [[Rune Knight]] | -5 | |
| - | | | | [[Crusader]] | | [[Paladin]] | | [[Royal Guard]] | | | + | | | | [[Crusader]] | -5 | [[Paladin]] | -5 | [[Royal Guard]] | -5 | |
| - | | [[Thief]] | | [[Assassin]] | | [[Assassin Cross]] | | [[Guillotine Cross]] | | | + | | [[Thief]] | -6 | [[Assassin]] | -6 | [[Assassin Cross]] | -6 | [[Guillotine Cross]] | -9 | |
| - | | | | [[Rogue]] | | [[Stalker]] | | [[Shadow Chaser]] | | | + | | | | [[Rogue]] | -5 | [[Stalker]] | -5 | [[Shadow Chaser]] | -4 | |
| - | | [[Acolyte]] | | [[Priest]] | | [[High Priest]] | | [[Arch Bishop]] | | | + | | [[Acolyte]] | -5 | [[Priest]] | -5 | [[High Priest]] | -5 | [[Arch Bishop]] | -5 | |
| - | | | | [[Monk]] | | [[Champion]] | | [[Sura]] | | | + | | | | [[Monk]] | -5 | [[Champion]] | -5 | [[Sura]] | -5 | |
| - | | [[Archer]] | | [[Hunter]] | | [[Sniper]] | | [[Ranger]] | | | + | | [[Archer]] | -5 | [[Hunter]] | -9 | [[Sniper]] | -9 | [[Ranger]] | -8 | |
| - | | | | [[Bard]]/ | + | | | | [[Bard]]/ |
| - | | [[Mage]] | | [[Wizard]] | | [[High Wizard]] | | [[Warlock]] | | | + | | [[Mage]] | -5 | [[Wizard]] | -5 | [[High Wizard]] | -5 | [[Warlock]] | -5 | |
| - | | | | [[Sage]] | | [[Scholar]] | | [[Sorcerer]] | | | + | | | | [[Sage]] | -5 | [[Scholar]] | -5 | [[Sorcerer]] | -5 | |
| - | | [[Merchant]] | | [[Blacksmith]] | | [[Whitesmith]] | | [[Mechanic]] | | | + | | [[Merchant]] | -5 | [[Blacksmith]] | -5 | [[Whitesmith]] | -5 | [[Mechanic]] | -6 | |
| - | | | | [[Alchemist]] | | [[Creator]] | | [[Genetic]] | | | + | | | | [[Alchemist]] | -5 | [[Creator]] | -5 | [[Genetic]] | -5 | |
| - | | [[Taekwon]]| | + | | [[Taekwon]]| |
| - | | [[Ninja]] | | [[Gunslinger]] | | | | | | | + | | [[Ninja]] | -6 | [[Gunslinger]] | -6 | | | | | |
| \\ | \\ | ||
| + | Graf závislosti ASPD od AGI. Vodorovná osa - AGI, zvislá osa - ASPD: \\ | ||
| + | {{: | ||
| + | Legenda: | ||
| + | ^ Farba ^ Class s base ASPD ^ DEX ^ ASPD skilly a poty ^ Zbran ^ | ||
| + | | svetlo-modrá | 156 | 1 | - | - | | ||
| + | | tmavo-modrá | 156 | 120 | - | - | | ||
| + | | oranžová | 156 | 1 | - | -2 base ASPD (napr. Assassin s katarom) | | ||
| + | | svetlo-zelená | 146 | 1 | - | - | | ||
| + | | tmavo-zelená | 146 | 120 | - | - | | ||
| + | | svetlo-červená | 156 | 1 | Concentration Potion | - | | ||
| + | | červená | 156 | 1 | Awakening Potion | - | | ||
| + | | tmavo-červená | 156 | 1 | Berserk Potion | - | | ||
| + | | ružová | 156 | 1 | One-Hand Quicken, Berserk Potion | -5 ASPD (napr. Knight s 1H-Sword) | | ||
| + | | fialová | 156 | 1 | Two-Hand Quicken, Berserk Potion | -9 ASPD (napr. Knight s 2H-Sword) | | ||
| + | | žltá | 156 | 1 | One-Hand Quicken, Berserk Potion | - | | ||
| + | |||
| + | ===Počet útokov za sekundu=== | ||
| + | Namiesto ASPD vás môže zaujímať, koľko naozaj spravíte útokov za sekundu. Nie som si tým 100% istý, ale malo by to sedieť. Zvislá osa je počet útokov za sekundu, vodorovná osa je ASPD:\\ | ||
| + | {{: | ||
| ====Offense and Damage Formulas==== | ====Offense and Damage Formulas==== | ||
| ===Physical Attack Formula=== | ===Physical Attack Formula=== | ||
| ^ Weapon Level ^ Refine Bonus | | ^ Weapon Level ^ Refine Bonus | | ||
| - | | Level 1 | wATK / Refine | | + | | Level 1 | 2 wATK / Refine | |
| - | | Level 2 | wATK / Refine | | + | | Level 2 | 3 wATK / Refine | |
| - | | Level 3 | wATK / Refine | | + | | Level 3 | 5 wATK / Refine | |
| - | | Level 4 | wATK / Refine | | + | | Level 4 | 7 wATK / Refine | |
| \\ | \\ | ||
| + | |||
| + | ==Vysledny Damage bez redukcii== | ||
| + | final ATK = bATK + wATK + equipATK + masteriesATK | ||
| + | |||
| + | ==Base Damage== | ||
| + | bATK = (2*sATK + strATK) * DEF * redukcie | ||
| + | * Nevztahuju sa nanho element redukcne karty, ako raydric | ||
| + | * Pre ostane vypocty - neutral element | ||
| + | * Nezvysuju ho %ATK karty/equip | ||
| + | |||
| + | ==Weapon Damage== | ||
| + | wATK = utok zbrane * size * karty * element * redukcie * DEF | ||
| + | * Na útok zbrane sa vzťahuje penalty v prípade, že nemáte dostatok STR/DEX na jej držanie. | ||
| + | * Maximálna penalty je 2/3 útoku zbrane. | ||
| + | * Penalty sa znižuje podľa vzorca (STR/10)^2 * (WeaponLv * 0.2 + 0.8) až kým zbraň nedosiahne maximálnu silu. | ||
| + | * Pre ilustráciu, | ||
| + | * EDP ho zvysuje x5 | ||
| ==Status Attack (Melee)== | ==Status Attack (Melee)== | ||
| + | sATK = STR + DEX/5 + LUK/3 + base level/4 | ||
| + | |||
| ==Status Attack (Range)== | ==Status Attack (Range)== | ||
| - | ==Final Damage== | + | sATK = DEX + STR/5 + LUK/3 + base level/4 |
| - | ==Weapon Damage== | + | |
| ==STR Bonus== | ==STR Bonus== | ||
| + | strATK = ((STR/10) ^3 ) / 60 | ||
| + | |||
| + | ==DEX Bonus (Range)== | ||
| + | strATK = ((DEX/10) ^3 ) / 60 | ||
| + | |||
| + | ==Equip Attack== | ||
| + | Vsetky bonusy z itemov sa zapocitavaju sem, tak isto sipy, pokial ich mate nasadene. | ||
| + | * EDP ho zvysuje x4 | ||
| + | * %ATK karty a equip ho zvysuju | ||
| + | * ma element rovnaky, ako zbran | ||
| + | * vsetky +ATK itemy sa pripocitavaju sem | ||
| + | * zvysuju a redukuju ho element karty | ||
| + | |||
| + | ==Masteries Attack== | ||
| + | Vsetky skilly typu Sword Mastery, Katar Mastery atd. su pocitane tu. | ||
| + | * Nema element | ||
| + | * Nasobia sa skill modifikatormi | ||
| ===Magic Attack Formula=== | ===Magic Attack Formula=== | ||
| ^ Weapon Level ^ Refine Bonus | | ^ Weapon Level ^ Refine Bonus | | ||
| - | | Level 1 | mATK / Refine | | + | | Level 1 | 2 mATK / Refine | |
| - | | Level 2 | mATK / Refine | | + | | Level 2 | 3 mATK / Refine | |
| - | | Level 3 | mATK / Refine | | + | | Level 3 | 5 mATK / Refine | |
| - | | Level 4 | mATK / Refine | | + | | Level 4 | 7 mATK / Refine | |
| \\ | \\ | ||
| ==Status Magic Attack== | ==Status Magic Attack== | ||
| + | sMATK = INT + ((INT/ | ||
| ==Magic Damage (Min~Max)== | ==Magic Damage (Min~Max)== | ||
| - | + | | |
| + | maxMATK = sMATK + wMATK + wMATK * 0.1 * weapon level | ||
| ====FLEE and HIT==== | ====FLEE and HIT==== | ||
| ===FLEE Formula=== | ===FLEE Formula=== | ||
| + | * base FLEE = base level + agi + luk/5 + 100 | ||
| ===HIT Formula=== | ===HIT Formula=== | ||
| + | * base HIT = base level + dex + luk/3 + 175 | ||
| ===Dodge Formula=== | ===Dodge Formula=== | ||
| + | * sanca na zasah = HIT utocnika - FLEE obrancu | ||
| ===Flee Penalty in Mobs=== | ===Flee Penalty in Mobs=== | ||
| - | + | ====Defense & Damage | |
| - | ====Defense & Damage | + | |
| ===DEF=== | ===DEF=== | ||
| - | * Damage = Attack * (4000+eDEF)/ | + | * Damage = Attack * (4000 + eDEF)/(4000 + 10*eDEF) - sDEF |
| * Pierce defence gains 1 atk per def/2 | * Pierce defence gains 1 atk per def/2 | ||
| + | * sDEF = base level + VIT/2 + AGI/5 | ||
| + | * eDEF = equip DEF | ||
| - | ==Chart displaying | + | ==DEF redukcie== |
| - | ^ Total DEF |20|40|60|80|100|120|140|160|180|200|220|240|260|280|300| | + | ^ eDEF |0|80|100|200|240|320|400|500|600|800|1040|1400| |
| - | ^ Reduction | + | ^ Redukcia |
| - | ^ w/ | + | ^ s Assumptiom |
| \\ | \\ | ||
| + | Závislosť eDEF od damage (Ciernym bez ASSU, Cervenym s ASSU, vodorovna osa - eDEF, zvisla osa - damage v %):\\ | ||
| + | {{:def.png? |}} | ||
| ===MDEF=== | ===MDEF=== | ||
| - | * Damage = Magic Attack * (1000+eMDEF)/ | + | * Damage = Magic Attack * (1000 + eMDEF)/ |
| + | * sMDEF = base level/4 + INT + DEX/5 + VIT/5 | ||
| + | * eDEF = equip MDEF | ||
| - | ==MDEF | + | ==MDEF |
| - | ^ Total MDEF|0|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180|190|200| | + | ^ eMDEF|0|20|40|60|80|100|140|200|300|400|500|800|1400|1700| |
| - | ^ DMG Received | + | ^ Redukcia| 0% | 15% | 25.7% | 33.75% |
| \\ | \\ | ||
| + | Závislosť eMDEF od damage (Ciernym bez ASSU, Cervenym s ASSU, vodorovna osa - eMDEF, zvisla osa - damage v %):\\ | ||
| + | {{: | ||
| - | ==% Damage Reductions== | ||
| ==Defense Skills== | ==Defense Skills== | ||
| ====Cast Time==== | ====Cast Time==== | ||
| - | ===Full Cast Time Formula=== | + | Kazdy skill s redukovatelnou cast time ma 2 zlozky cast time - pevnu a variabilnu. Pevna zlozka predstavuje 20% cast time plneho a redukovatelna zvysnych 80%.\\ |
| - | + | ||
| - | ====Element Table==== | + | |
| - | ^ Level 1 ^ Normal ^ Fire ^ Water ^ Wind ^ Earth ^ Poison ^ Holy ^ Dark ^ Ghost ^ Undead | | + | |
| - | ^ Normal | | | | | | | | | | | | + | |
| - | ^ Fire | | | | | | | | | | | | + | |
| - | ^ Water | | | | | | | | | | | | + | |
| - | ^ Wind | | | | | | | | | | | | + | |
| - | ^ Earth | | | | | | | | | | | | + | |
| - | ^ Poison | | | | | | | | | | | | + | |
| - | ^ Holy | | | | | | | | | | | | + | |
| - | ^ Dark | | | | | | | + | |
| - | ^ Ghost | | | | | | | | | | | | + | |
| - | ^ Undead | | | | | | | | | | | | + | |
| \\ | \\ | ||
| - | ^ Level 2 ^ Normal ^ Fire ^ Water ^ Wind ^ Earth ^ Poison ^ Holy ^ Dark ^ Ghost ^ Undead | | + | Redukovatelny cast time sa pocita na stupnici od 0-530 = 2*DEX + INT, takze pre zredukovanie cast time o plnych 80% potrebujete napr. 180 DEX + 170 INT. Tento cast time sa nasledne este znizuje % cast time modifikatormi, |
| - | ^ Normal | | | | | | | | | | | | + | |
| - | ^ Fire | | | | | | | | | | | | + | |
| - | ^ Water | | | | | | | | | | | | + | |
| - | ^ Wind | | | | | | | | | | | | + | |
| - | ^ Earth | | | | | | | | | | | | + | |
| - | ^ Poison | | | | | | | | | | | | + | |
| - | ^ Holy | | | | | | | | | | | | + | |
| - | ^ Dark | | | | | | | + | |
| - | ^ Ghost | | | | | | | | | | | | + | |
| - | ^ Undead | | | | | | | | | | | | + | |
| \\ | \\ | ||
| - | ^ Level 3 ^ Normal ^ Fire ^ Water ^ Wind ^ Earth ^ Poison ^ Holy ^ Dark ^ Ghost ^ Undead | | + | Pevnu zlozku je mozne redukovat niektorymi equipmi (Nidhogg Shadow card) a 3rd class skillmi (Sacrament, Radius).\\ |
| - | ^ Normal | | | | | | | | | | | | + | |
| - | ^ Fire | | | | | | | | | | | | + | |
| - | ^ Water | | | | | | | | | | | | + | ===Plny vzorec pre cast time=== |
| - | ^ Wind | | | | | | | | | | | | + | |
| - | ^ Earth | | | | | | | | | | | | + | |
| - | ^ Poison | | | | | | | | | | | | + | |
| - | ^ Holy | | | | | | | | | | | | + | |
| - | ^ Dark | | | | | | | + | |
| - | ^ Ghost | | | | | | | | | | | | + | Závislosť medzi (DEX * 2 + INT) a cast time (zvislá osa je čas - maximálne 1000ms = 1s, vodorovná osa je súčet (DEX * 2 + INT) - maximálne 530):\\ |
| - | ^ Undead | + | {{: |
| - | \\ | + | Legenda: |
| - | ^ Level 4 ^ Normal ^ Fire ^ Water ^ Wind ^ Earth ^ Poison ^ Holy ^ Dark ^ Ghost ^ Undead | | + | |
| - | ^ Normal | | | | | | | | | | | | + | |
| - | ^ Fire | | | | | | | | | | | | + | |
| - | ^ Water | | | | | | | | | | | | + | |
| - | ^ Wind | | | | | | | | | | | | + | |
| - | ^ Earth | | | | | | | | | | | | + | * bledo-modrá - čas závislý od statov, skillu Sacramento a Magic Strings s bardom s DEX 150 (50% redukcia pevnyCast a redukcia 55% variabilnyCast) |
| - | ^ Poison | | | | | | | | | | | | + | ====Element Table==== |
| - | ^ Holy | | | | | | | | | | | + | |
| - | ^ Dark | | | | | | | + | {{: |
| - | ^ Ghost | | | | | | | | | | | + | {{: |
| - | ^ Undead | | | | | | | | | | | + | {{: |
| + | {{: | ||
| \\ | \\ | ||
| ====Experience Points==== | ====Experience Points==== | ||
| Řádek 187: | Řádek 280: | ||
| Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov. | Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov. | ||
| - | Tak isto bude nastaveny experience rate na 1/1 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz. | + | Tak isto bude nastaveny experience rate na 1,5/1,5 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz. |
| Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100% | Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100% | ||
| Tabulka bude tu: | Tabulka bude tu: | ||
| - | ====Magic Attack Equipment==== | + | ^ Rozdíl levelů ^ EXP % ^ Level hráče ^ Level príšery ^ |
| - | ===Equipment Changes=== | + | | @pink: > 100 | @pink: 80% | 100 | 0 | |
| - | ==Daggers== | + | | @pink: |
| - | ==Rods== | + | | @pink: +81 ~ +90 | @pink: 88% | 100 | 10-19 | |
| - | ==Books== | + | | @pink: +71 ~ +80 | @pink: 90% | 100 | 20-29 | |
| - | ==Swords== | + | | @pink: +56 ~ +70 | @pink: 92% | 100 | 30-44 | |
| + | | @pink: +46 ~ +55 | @pink: 94% | 100 | 45-54 | | ||
| + | | @pink: +36 ~ +45 | @pink: 96% | 100 | 55-64 | | ||
| + | | @pink: +26 ~ +35 | @pink: 98% | 100 | 65-74 | | ||
| + | | @skyblue: +25 ~ -2 | @skyblue: 100% | 100 | 75-102 | | ||
| + | | @palegreen: -3 | @palegreen: 105% | 100 | 103 | | ||
| + | | @palegreen: -4 | @palegreen: 110% | 100 | 104 | | ||
| + | | @palegreen: -5 | @palegreen: 115% | 100 | 105 | | ||
| + | | @palegreen: -6 | @palegreen: 120% | 100 | 106 | | ||
| + | | @palegreen: -7 | @palegreen: 125% | 100 | 107 | | ||
| + | | @palegreen: -8 | @palegreen: 130% | 100 | 108 | | ||
| + | | @palegreen: -9 | @palegreen: 135% | 100 | 109 | | ||
| + | | @palegreen: -10 | @palegreen: 140% | 100 | 110 | | ||
| + | | @palegreen: -11 | @palegreen: 135% | 100 | 111 | | ||
| + | | @palegreen: -12 | @palegreen: 130% | 100 | 112 | | ||
| + | | @palegreen: -13 | @palegreen: 125% | 100 | 113 | | ||
| + | | @palegreen: -14 | @palegreen: 120% | 100 | 114 | | ||
| + | | @palegreen: -15 | @palegreen: 115% | 100 | 115 | | ||
| + | | @pink: < -15 | @pink: 90% | 100 | 116 | | ||
| + | ====Specialne upravene skilly==== | ||
| + | Upravy Skillov mozete najst na [[http:// | ||
| - | ====New Monster Spawns==== | + | ===Navyse na reborne:=== |
| + | Asura - neaplikuju sa na nu SP bonusy z Gospelu, Gypsy Kiss a %SP itemy, ani dalsie %ATK bonusy z Gospelu a itemov (Strawberry Cake). | ||
| - | ==== Reference | + | ====Co sa inam nezmestilo==== |
| + | Emperium - 700 HP - plant | ||
| + | ====Homunculus (zatial neplati, ale bude..)==== | ||
| + | MATK = Base Level + INT + ((INT + DEX + LUK) / 3) + (Base Level / 10) * 2 \\ | ||
| + | HIT = Base Level + DEX + 150 \\ | ||
| + | ATK = (STR + DEX + LUK)/3 + Base Level/10 \\ | ||
| + | CRI = (LUK / 3) + 1 \\ | ||
| + | DEF = (VIT + Base Level/10)*2 + (AGI + Base Level/10)/2 + (Base Level/2) \\ | ||
| + | FLEE = Base Level + AGI + (Base Level / 10) \\ | ||