Rozdíly
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| Obě strany předchozí revize Předchozí verze Následující verze | Předchozí verze | ||
| renewal_zmeny [] – baalberith | renewal_zmeny [] (aktuální) – upraveno mimo DokuWiki 127.0.0.1 | ||
|---|---|---|---|
| Řádek 1: | Řádek 1: | ||
| - | V tomto článku nájdete všetky | + | ====== Renewal |
| - | <note warning> | + | V tomto článku nájdete všetky zmeny, ktoré |
| + | Pri prechode na Renewal dôjde k niekoľkým zásadným zmenám: | ||
| + | * Rate bude nastavený na 1,5/1,5/2 z toho dôvodu, že na renewal mechanike je nutné zabiť na rovnaký level oveľa menej príšer. Môžete očakávať zato častejšie eventy so zvýšeným ratom, víkendové bonusy atď. Počet príšer zabitých na level by sa vám mal u ne-3rd postáv znížiť. Naproti tomu počet príšer pre 3rd postavy hlavne od levelu 130+ bude o dosť vyšší. | ||
| + | * Počet expov potrebných | ||
| + | * Každá postava (nezávisle na classe a leveli) bude mať k dispozícii Reset Skillov a Statov 2x za život (3x pre supporterov) - NPC nájdete v Yune okolo súradníc 100,100. | ||
| + | * Rozdiel levelov potrebnych v parte na share sa zvysil na 30 | ||
| + | |||
| + | **K nasadeniu čistého Renewalu došlo v noci 23.3.2013.** | ||
| + | ===== Obsah ===== | ||
| + | |||
| + | - [[# | ||
| + | - [[#Stat Table]] | ||
| + | - [[#Job Bonus Table]] | ||
| + | - [[#ASPD]] | ||
| + | - [[#Vypocet ASPD]] | ||
| + | - [[#Shield Penalties]] | ||
| + | - [[#Offense and Damage Formulas]] | ||
| + | - [[#Physical Attack Formula]] | ||
| + | - [[#Magic Attack Formula]] | ||
| + | - [[#FLEE and HIT]] | ||
| + | - [[#FLEE Formula]] | ||
| + | - [[#HIT Formula]] | ||
| + | - [[#Dodge Formula]] | ||
| + | - [[#Flee Penalty in Mobs]] | ||
| + | - [[#Defense & Damage Redukcie]] | ||
| + | - [[#DEF]] | ||
| + | - [[#MDEF]] | ||
| + | - [[#Cast Time]] | ||
| + | - [[#Plny vzorec pre cast time]] | ||
| + | - [[#Element Table]] | ||
| + | - [[# | ||
| + | - [[# | ||
| + | - [[#Navyse na reborne: | ||
| + | - [[#Co sa inam nezmestilo]] | ||
| + | |||
| + | \\ | ||
| + | |||
| + | ===== Konkrétní změny | ||
| ====Stats==== | ====Stats==== | ||
| ===Stat Table=== | ===Stat Table=== | ||
| + | |||
| + | ^ Status ^ Každý bod ^ Každé 2 body ^ Každé 3 body ^ Každé 4 body ^ Každých 5 bodů ^ Každých 10 bodů | | ||
| + | | Strength ([[STR]]) | | | | | | | | ||
| + | | Agility ([[AGI]]) | | | | | | | | ||
| + | | Vitality ([[VIT]]) | | | | | | | | ||
| + | | Intelligence ([[INT]]) | | | | | | | | ||
| + | | Dexterity ([[DEX]]) | | | | | | | | ||
| + | | Luck ([[LUK]]) | | | | | | | | ||
| + | | Base Level (BLV) | | | | | | | | ||
| + | \\ | ||
| + | |||
| ===Job Bonus Table=== | ===Job Bonus Table=== | ||
| + | |||
| + | ^ Class ^ STR ^ AGI ^ VIT ^ INT ^ DEX ^ LUK | | ||
| + | | [[Arch Bishop]] | 5 | 4 | 5 | 8 | 6 | 0 | | ||
| + | | [[Genetic]] | 1 | 5 | 4 | 11 | 6 | 1 | | ||
| + | | [[Guillotine Cross]] | 6 | 7 | 5 | 4 | 7 | 0 | | ||
| + | | [[Mechanic]] | 6 | 3 | 7 | 5 | 3 | 5 | | ||
| + | | [[Minstrel]] | 5 | 3 | 5 | 7 | 6 | 0 | | ||
| + | | [[Ranger]] | 2 | 8 | 5 | 8 | 6 | 0 | | ||
| + | | [[Royal Guard]] | 6 | 2 | 5 | 9 | 6 | 2 | | ||
| + | | [[Rune Knight]] | 3 | 3 | 5 | 10 | 7 | 3 | | ||
| + | | [[Shadow Chaser]] | 6 | 3 | 7 | 5 | 3 | 5 | | ||
| + | | [[Sorcerer]] | 3 | 3 | 5 | 10 | 7 | 3 | | ||
| + | | [[Sura]] | 6 | 7 | 5 | 4 | 7 | 0 | | ||
| + | | [[Wanderer]] | 2 | 8 | 5 | 8 | 6 | 0 | | ||
| + | | [[Warlock]] | 1 | 5 | 4 | 11 | 6 | 1 | | ||
| + | \\ | ||
| ====ASPD==== | ====ASPD==== | ||
| - | ===Normal | + | Kazde povolanie ma zakladne ASPD 146, alebo 156. Zbran vam prida vzdy medzi -50 do +2 ASPD a stity zredukuju ASPD o 5 az 10. |
| - | ===Final ASPD Formula=== | + | |
| + | ===Vypocet | ||
| + | |||
| + | ASPD Penalty | ||
| + | |||
| + | ASPD Correction | ||
| + | |||
| + | Base Aspd = 200-(200-(Job Base Aspd + shield penalty - ASPD Correction + √(AGI * 9.999 + DEX * 0.19212) * Aspd penalty)) *(1 - ASPD Potion_% - ASPD Skill %) | ||
| + | |||
| + | (% ASPD Equipment) = (195 - Base Aspd) * total of ASPD Equipment % | ||
| + | |||
| + | Final ASPD = Base Aspd + (% ASPD Equipment) + fixed ASPD increase equipment | ||
| + | |||
| + | |||
| + | ^ Item/Skill ^ ASPD Bonus | | ||
| + | | [[http:// | ||
| + | | [[http:// | ||
| + | | [[http:// | ||
| + | | [[http:// | ||
| + | | [[Adrenaline Rush]] (As Caster) | 0.3 | | ||
| + | | [[Adrenaline Rush]] (As Party Member) | 0.2 | | ||
| + | | [[Two Hand Quicken]] | 0.3 | | ||
| + | | [[Berserk]] | 0.3 | | ||
| + | | [[Madness Canceller]] (Last Stand) | 0.2 | | ||
| + | | [[Spear Quicken]] | 0.21 - 0.3 | | ||
| + | | [[Advanced Book]] (Study) | 0.005 - 0.05 | | ||
| + | | [[Demon of the Sun, Moon and Stars]]\\ (Stellar, Lunar a Solar Shadow) | 0.03 - 0.3 | | ||
| + | | [[Stellar Protection]] | (Level+DEX+LUK) / 1000 | | ||
| + | \\ | ||
| ===Shield Penalties=== | ===Shield Penalties=== | ||
| + | ^ Class ^ Penalty ^ Class ^ Penalty ^ Class ^ Penalty ^ Class ^ Penalty | | ||
| + | | [[Novice]] | -10 | [[Super Novice]] | -5 | | | | | | ||
| + | | [[Swordman]] | -5 | [[Knight]] | -5 | [[Lord Knight]] | -5 | [[Rune Knight]] | -5 | | ||
| + | | | | [[Crusader]] | -5 | [[Paladin]] | -5 | [[Royal Guard]] | -5 | | ||
| + | | [[Thief]] | -6 | [[Assassin]] | -6 | [[Assassin Cross]] | -6 | [[Guillotine Cross]] | -9 | | ||
| + | | | | [[Rogue]] | -5 | [[Stalker]] | -5 | [[Shadow Chaser]] | -4 | | ||
| + | | [[Acolyte]] | -5 | [[Priest]] | -5 | [[High Priest]] | -5 | [[Arch Bishop]] | -5 | | ||
| + | | | | [[Monk]] | -5 | [[Champion]] | -5 | [[Sura]] | -5 | | ||
| + | | [[Archer]] | -5 | [[Hunter]] | -9 | [[Sniper]] | -9 | [[Ranger]] | -8 | | ||
| + | | | | [[Bard]]/ | ||
| + | | [[Mage]] | -5 | [[Wizard]] | -5 | [[High Wizard]] | -5 | [[Warlock]] | -5 | | ||
| + | | | | [[Sage]] | -5 | [[Scholar]] | -5 | [[Sorcerer]] | -5 | | ||
| + | | [[Merchant]] | -5 | [[Blacksmith]] | -5 | [[Whitesmith]] | -5 | [[Mechanic]] | -6 | | ||
| + | | | | [[Alchemist]] | -5 | [[Creator]] | -5 | [[Genetic]] | -5 | | ||
| + | | [[Taekwon]]| -5 | [[Star Gladiator]] | -5 | [[Soul Linker]] | -8 | | | | ||
| + | | [[Ninja]] | -6 | [[Gunslinger]] | -6 | | | | | | ||
| + | \\ | ||
| + | |||
| + | Graf závislosti ASPD od AGI. Vodorovná osa - AGI, zvislá osa - ASPD: \\ | ||
| + | {{: | ||
| + | Legenda: | ||
| + | ^ Farba ^ Class s base ASPD ^ DEX ^ ASPD skilly a poty ^ Zbran ^ | ||
| + | | svetlo-modrá | 156 | 1 | - | - | | ||
| + | | tmavo-modrá | 156 | 120 | - | - | | ||
| + | | oranžová | 156 | 1 | - | -2 base ASPD (napr. Assassin s katarom) | | ||
| + | | svetlo-zelená | 146 | 1 | - | - | | ||
| + | | tmavo-zelená | 146 | 120 | - | - | | ||
| + | | svetlo-červená | 156 | 1 | Concentration Potion | - | | ||
| + | | červená | 156 | 1 | Awakening Potion | - | | ||
| + | | tmavo-červená | 156 | 1 | Berserk Potion | - | | ||
| + | | ružová | 156 | 1 | One-Hand Quicken, Berserk Potion | -5 ASPD (napr. Knight s 1H-Sword) | | ||
| + | | fialová | 156 | 1 | Two-Hand Quicken, Berserk Potion | -9 ASPD (napr. Knight s 2H-Sword) | | ||
| + | | žltá | 156 | 1 | One-Hand Quicken, Berserk Potion | - | | ||
| + | |||
| + | ===Počet útokov za sekundu=== | ||
| + | Namiesto ASPD vás môže zaujímať, koľko naozaj spravíte útokov za sekundu. Nie som si tým 100% istý, ale malo by to sedieť. Zvislá osa je počet útokov za sekundu, vodorovná osa je ASPD:\\ | ||
| + | {{: | ||
| ====Offense and Damage Formulas==== | ====Offense and Damage Formulas==== | ||
| ===Physical Attack Formula=== | ===Physical Attack Formula=== | ||
| + | |||
| + | ^ Weapon Level ^ Refine Bonus | | ||
| + | | Level 1 | 2 wATK / Refine | | ||
| + | | Level 2 | 3 wATK / Refine | | ||
| + | | Level 3 | 5 wATK / Refine | | ||
| + | | Level 4 | 7 wATK / Refine | | ||
| + | \\ | ||
| + | |||
| + | ==Vysledny Damage bez redukcii== | ||
| + | final ATK = bATK + wATK + equipATK + masteriesATK | ||
| + | |||
| + | ==Base Damage== | ||
| + | bATK = (2*sATK + strATK) * DEF * redukcie | ||
| + | * Nevztahuju sa nanho element redukcne karty, ako raydric | ||
| + | * Pre ostane vypocty - neutral element | ||
| + | * Nezvysuju ho %ATK karty/equip | ||
| + | |||
| + | ==Weapon Damage== | ||
| + | wATK = utok zbrane * size * karty * element * redukcie * DEF | ||
| + | * Na útok zbrane sa vzťahuje penalty v prípade, že nemáte dostatok STR/DEX na jej držanie. | ||
| + | * Maximálna penalty je 2/3 útoku zbrane. | ||
| + | * Penalty sa znižuje podľa vzorca (STR/10)^2 * (WeaponLv * 0.2 + 0.8) až kým zbraň nedosiahne maximálnu silu. | ||
| + | * Pre ilustráciu, | ||
| + | * EDP ho zvysuje x5 | ||
| + | |||
| ==Status Attack (Melee)== | ==Status Attack (Melee)== | ||
| + | sATK = STR + DEX/5 + LUK/3 + base level/4 | ||
| + | |||
| ==Status Attack (Range)== | ==Status Attack (Range)== | ||
| + | sATK = DEX + STR/5 + LUK/3 + base level/4 | ||
| + | |||
| + | ==STR Bonus== | ||
| + | strATK = ((STR/10) ^3 ) / 60 | ||
| + | |||
| + | ==DEX Bonus (Range)== | ||
| + | strATK = ((DEX/10) ^3 ) / 60 | ||
| + | |||
| + | ==Equip Attack== | ||
| + | Vsetky bonusy z itemov sa zapocitavaju sem, tak isto sipy, pokial ich mate nasadene. | ||
| + | * EDP ho zvysuje x4 | ||
| + | * %ATK karty a equip ho zvysuju | ||
| + | * ma element rovnaky, ako zbran | ||
| + | * vsetky +ATK itemy sa pripocitavaju sem | ||
| + | * zvysuju a redukuju ho element karty | ||
| + | |||
| + | ==Masteries Attack== | ||
| + | Vsetky skilly typu Sword Mastery, Katar Mastery atd. su pocitane tu. | ||
| + | * Nema element | ||
| + | * Nasobia sa skill modifikatormi | ||
| + | |||
| + | ===Magic Attack Formula=== | ||
| + | |||
| + | ^ Weapon Level ^ Refine Bonus | | ||
| + | | Level 1 | 2 mATK / Refine | | ||
| + | | Level 2 | 3 mATK / Refine | | ||
| + | | Level 3 | 5 mATK / Refine | | ||
| + | | Level 4 | 7 mATK / Refine | | ||
| + | \\ | ||
| + | ==Status Magic Attack== | ||
| + | sMATK = INT + ((INT/ | ||
| + | ==Magic Damage (Min~Max)== | ||
| + | | ||
| + | | ||
| ====FLEE and HIT==== | ====FLEE and HIT==== | ||
| + | ===FLEE Formula=== | ||
| + | * base FLEE = base level + agi + luk/5 + 100 | ||
| + | ===HIT Formula=== | ||
| + | * base HIT = base level + dex + luk/3 + 175 | ||
| + | ===Dodge Formula=== | ||
| + | * sanca na zasah = HIT utocnika - FLEE obrancu | ||
| + | ===Flee Penalty in Mobs=== | ||
| + | ====Defense & Damage Redukcie==== | ||
| + | ===DEF=== | ||
| + | * Damage = Attack * (4000 + eDEF)/(4000 + 10*eDEF) - sDEF | ||
| + | * Pierce defence gains 1 atk per def/2 | ||
| + | * sDEF = base level + VIT/2 + AGI/5 | ||
| + | * eDEF = equip DEF | ||
| - | ====Defense & Damage Reduction==== | + | ==DEF redukcie== |
| + | ^ eDEF |0|80|100|200|240|320|400|500|600|800|1040|1400| | ||
| + | ^ Redukcia | 0% | 15% | 18% | 30% | 33% | 40% | 45% | 50% | 54% | 60% | 65% | 70% | | ||
| + | ^ s Assumptiom | 0% | 25.8% | 30% | 45% | 49% | 55% | 60% | 64.3% | 67.5% | 72% | 75.5% | 78.75% | | ||
| + | \\ | ||
| + | Závislosť eDEF od damage (Ciernym bez ASSU, Cervenym s ASSU, vodorovna osa - eDEF, zvisla osa - damage v %):\\ | ||
| + | {{:def.png? |}} | ||
| + | |||
| + | ===MDEF=== | ||
| + | * Damage = Magic Attack * (1000 + eMDEF)/ | ||
| + | * sMDEF = base level/4 + INT + DEX/5 + VIT/5 | ||
| + | * eDEF = equip MDEF | ||
| + | |||
| + | ==MDEF Redukcie== | ||
| + | ^ eMDEF|0|20|40|60|80|100|140|200|300|400|500|800|1400|1700| | ||
| + | ^ Redukcia| 0% | 15% | 25.7% | 33.75% | 40% | 45% | 52.5% | 60% | 67.5% | 72% | 75% | 80% | 84% | 85% | | ||
| + | \\ | ||
| + | Závislosť eMDEF od damage (Ciernym bez ASSU, Cervenym s ASSU, vodorovna osa - eMDEF, zvisla osa - damage v %):\\ | ||
| + | {{: | ||
| + | |||
| + | ==Defense Skills== | ||
| ====Cast Time==== | ====Cast Time==== | ||
| + | Kazdy skill s redukovatelnou cast time ma 2 zlozky cast time - pevnu a variabilnu. Pevna zlozka predstavuje 20% cast time plneho a redukovatelna zvysnych 80%.\\ | ||
| + | \\ | ||
| + | Redukovatelny cast time sa pocita na stupnici od 0-530 = 2*DEX + INT, takze pre zredukovanie cast time o plnych 80% potrebujete napr. 180 DEX + 170 INT. Tento cast time sa nasledne este znizuje % cast time modifikatormi, | ||
| + | \\ | ||
| + | Pevnu zlozku je mozne redukovat niektorymi equipmi (Nidhogg Shadow card) a 3rd class skillmi (Sacrament, Radius).\\ | ||
| + | |||
| + | |||
| + | ===Plny vzorec pre cast time=== | ||
| + | * baseCast = plny neredukovany cast time skillu | ||
| + | * pevnyCast = 0.2 * baseCast * (1 - fixedCastReduction/ | ||
| + | * variabilnyCast = 0.8*baseCast * (1 - ODMOCNINA ( ( DEX * 2 + INT) / 530 ) ) * (1 - castReduction/ | ||
| + | * cast time = pevnyCast + variabilnyCast | ||
| + | Závislosť medzi (DEX * 2 + INT) a cast time (zvislá osa je čas - maximálne 1000ms = 1s, vodorovná osa je súčet (DEX * 2 + INT) - maximálne 530):\\ | ||
| + | {{: | ||
| + | Legenda: | ||
| + | * čierna - čas závislý čisto od statov | ||
| + | * červená - čas závislý od statov a Suffragium lvl 3 (redukcia 45% variabilnyCast) | ||
| + | * zelená - čas závislý od statov a Magic String s bardom s DEX 150 (redukcia 55% variabilnyCast) | ||
| + | * modrá - čas závislý od statov a Magic String s bardom s DEX 150 a Suffragium lvl 3 (redukcia 80% variabilnyCast) | ||
| + | * žltá - čas závislý od statov a skillu Sacramento (50% redukcia pevnyCast) | ||
| + | * bledo-modrá - čas závislý od statov, skillu Sacramento a Magic Strings s bardom s DEX 150 (50% redukcia pevnyCast a redukcia 55% variabilnyCast) | ||
| ====Element Table==== | ====Element Table==== | ||
| + | {{: | ||
| + | {{: | ||
| + | {{: | ||
| + | {{: | ||
| + | \\ | ||
| ====Experience Points==== | ====Experience Points==== | ||
| + | Maximalny level postav bude tak isto, ako na oficialnych serveroch 160. | ||
| + | |||
| + | Experience ziskane za zabitie prisery bude 100% v pripade, ze ste najviac 25 levelov nad levelom prisery. Pokial ste o 25 levelov nad levelom prisery, budete dostavat postih priblizne 2% expov za kazdych 10 levelov rozdielu - max 20% postihu pre rozdiel viac, ako 100 lvlov V pripade, ze vas level je nizsi, ako level prisery, dostanete za priseru bonusove expy (do 40% bonus) a to az do momentu, kedy bude prisera nad vami o viac, ako 15 levelov, vtedy dostanete 90% celkovych expov. | ||
| + | |||
| + | Tak isto bude nastaveny experience rate na 1,5/1,5 z dovodu nizsieho poctu nutnych zabitych priser na ziskanie levelu. Toto samozrejme otvara moznosti dalsim bonusom za eventy, specialne itemy atd. Pocet zabitych priser nutnych na level by nemal byt vyrazne odlisny od nastavenia serveru teraz. | ||
| + | |||
| + | Drop rate zostane na 2 a bez obmedzenia na levely - vzdy bude 100% | ||
| + | |||
| + | Tabulka bude tu: | ||
| + | ^ Rozdíl levelů ^ EXP % ^ Level hráče ^ Level príšery ^ | ||
| + | | @pink: > 100 | @pink: 80% | 100 | 0 | | ||
| + | | @pink: | ||
| + | | @pink: +81 ~ +90 | @pink: 88% | 100 | 10-19 | | ||
| + | | @pink: +71 ~ +80 | @pink: 90% | 100 | 20-29 | | ||
| + | | @pink: +56 ~ +70 | @pink: 92% | 100 | 30-44 | | ||
| + | | @pink: +46 ~ +55 | @pink: 94% | 100 | 45-54 | | ||
| + | | @pink: +36 ~ +45 | @pink: 96% | 100 | 55-64 | | ||
| + | | @pink: +26 ~ +35 | @pink: 98% | 100 | 65-74 | | ||
| + | | @skyblue: +25 ~ -2 | @skyblue: 100% | 100 | 75-102 | | ||
| + | | @palegreen: -3 | @palegreen: 105% | 100 | 103 | | ||
| + | | @palegreen: -4 | @palegreen: 110% | 100 | 104 | | ||
| + | | @palegreen: -5 | @palegreen: 115% | 100 | 105 | | ||
| + | | @palegreen: -6 | @palegreen: 120% | 100 | 106 | | ||
| + | | @palegreen: -7 | @palegreen: 125% | 100 | 107 | | ||
| + | | @palegreen: -8 | @palegreen: 130% | 100 | 108 | | ||
| + | | @palegreen: -9 | @palegreen: 135% | 100 | 109 | | ||
| + | | @palegreen: -10 | @palegreen: 140% | 100 | 110 | | ||
| + | | @palegreen: -11 | @palegreen: 135% | 100 | 111 | | ||
| + | | @palegreen: -12 | @palegreen: 130% | 100 | 112 | | ||
| + | | @palegreen: -13 | @palegreen: 125% | 100 | 113 | | ||
| + | | @palegreen: -14 | @palegreen: 120% | 100 | 114 | | ||
| + | | @palegreen: -15 | @palegreen: 115% | 100 | 115 | | ||
| + | | @pink: < -15 | @pink: 90% | 100 | 116 | | ||
| + | ====Specialne upravene skilly==== | ||
| + | Upravy Skillov mozete najst na [[http:// | ||
| + | |||
| + | ===Navyse na reborne:=== | ||
| + | Asura - neaplikuju sa na nu SP bonusy z Gospelu, Gypsy Kiss a %SP itemy, ani dalsie %ATK bonusy z Gospelu a itemov (Strawberry Cake). | ||
| + | |||
| + | ====Co sa inam nezmestilo==== | ||
| + | Emperium - 700 HP - plant | ||
| - | ====Magic Attack Equipment==== | + | ====Homunculus (zatial neplati, ale bude..)==== |
| + | MATK = Base Level + INT + ((INT + DEX + LUK) / 3) + (Base Level / 10) * 2 \\ | ||
| + | HIT = Base Level + DEX + 150 \\ | ||
| + | ATK = (STR + DEX + LUK)/3 + Base Level/10 \\ | ||
| + | CRI = (LUK / 3) + 1 \\ | ||
| + | DEF = (VIT + Base Level/10)*2 + (AGI + Base Level/10)/2 + (Base Level/2) \\ | ||
| + | FLEE = Base Level + AGI + (Base Level / 10) \\ | ||